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Dungeon Command: Tyranny of Goblins
Out Of Stock
Description
Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.
As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.
Dungeon Command: Tyranny of Goblins includes twelve miniatures, such as a horned devil, a troll, a bugbear, hobgoblins, and goblins. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules.
Integratable with:
- Dungeon Command: Blood of Gruumsh
- Dungeon Command: Curse of Undeath
- Dungeon Command: Heart of Cormyr
- Dungeon Command: Sting of Lolth
Can be used as an expansion for:
- Dungeons & Dragons: Castle Ravenloft Board Game
- Dungeons & Dragons: The Legend of Drizzt Board Game
- Dungeons & Dragons: Wrath of Ashardalon Board Game
Game description from the publisher:
Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking. Each Dungeon Command faction comes in its own box, containing twelve miniatures (plus the cards, tiles, and rules for the game). In addition to their use in Dungeon Command, these miniatures can also be used in the D&D RPG, with their cards further usable with D&D Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt).
Extra Info
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Ages: 12 and up
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BGID: 124968
Category: Card Game, Fantasy, Miniatures
Designer: Chris Dupuis, Peter Lee, Kevin Tatroe, Rodney Thompson
Family: Dungeon Command, Dungeons & Dragons
Mechanics: Action Point Allowance System, Area Movement, Campaign / Battle Card Driven, Hand Management
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Publisher: Wizards of the Coast
Time: 90 minutes
Year: 2012